Tutorials

Environmental Light



This tutorial is for those mappers that want to find the perfect settings for their light_environment entities without having to use trail and error. I've included a list of the skybox textures and the settings to use with your light_environments (you can see good sky pictures here). All the settings were taken from the game, so they should already be perfect.

This tutorial assumes that you know how to use skyboxes, light_environments, and changing basic entity settings.

-- The settings for the light_environments are in bold

assault

Angle: 305
Pitch: -57
Brightness: 249 241 176 850
Ambience: 151 194 204 80


hav

Angle: 300
Pitch: -12
Brightness: 251 215 140 800
Ambience: 143 176 214 300

italy

Angle: 165
Pitch: -45
Brightness: 255 232 208 600
Ambience: 183 201 206 200


office

Angle: 17
Pitch: -60
Brightness: 255 249 225 325
Ambience: 121 152 185 400


jungle

Angle: 287
Pitch: -60
Brightness: 248 244 237 350
Ambience: 190 209 216 150


de_cobble

Angle: 330
Pitch: -40
Brightness: 240 252 255 700
Ambience: 146 149 155 300


cx

Angle: 27
Pitch: -65
Brightness: 255 242 192 600
Ambience: 145 172 189 300


sky_dust

Angle: 43
Pitch: -60
Brightness: 233 225 201 700
Ambience: 241 228 190 500

de_piranesi

Angle: 150
Pitch: -50
Brightness: 255 248 192 450
Ambience: 152 160 168 300


tides

Angle: 51
Pitch: -60
Brightness: 242 224 183 850
Ambience: 105 150 186 800

train

Angle: 120
Pitch: -57
Brightness: 255 250 234 700
Ambience: 98 129 179 500



Enjoy <!-- s:-D --><img src="https://www.interlopers.net/forum/images/smilies/003.gif" alt=":-D" title="" /><!-- s:-D -->


-Ferret

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