Map Spotlight

- Map:
- De_coldwater
- Author:
- Mendax
Architecture Tutorials
- Tutorial Index
- General Half-Life 2
- Architecture
- 2D Skybox
- Uses basic brushes to construct a 'sky' and gives the impression of being outside.
- 3D Skybox
- Construct a detailed surrounding area to your maps, outside of the playable area.
- Advanced Destruction
- A really good guide on making a realistic broken wall.
- Advanced Displacement
- Some neat tips and tricks to using displacement, you may not have seen these.
- Arch Tool
- A look at what you can do with the Arch tool in Hammer.
- Architecture Detail 1
- A simple guide on how to add a curved corner to a room.
- Basic Terrain Creation
- Runs you through creating basic terrain.
- Better Truss Supports
- Aimed at the more novice end, a full guide on creating better truss like supports.
- Broken Wall
- An engine friendly method of creating a broken wall.
- Creating Cliffs
- A quick run through a technique on creating displacement cliffs.
- Creating Domes
- Domes don't just have to be models, create a brush based version.
- Detailing Walls - Part 1
- What to do with those bland walls in your map, from idea to paper to hammer- This is the first half of two tutorials on adding some pizzazz to your bland walls.
- Displacement Sculpting
- A look at the new displacement 'Sculpting' tool that was released with Left 4 Dead 2.
- Door Ways
- Often neglected but very useful, doorways help give the map a polished look and they are very easy to do.
- Double Door Frames
- Very similar to the above but shows you how to create space for two doors to open at once.
- Lathing (Part 1 of 3)
- Some advanced brushwork techniques - The spindle.
- Lathing (Part 2 of 3)
- Part two of the lathing guides, creating a vase-like object.
- Modern Building Support Theory
- Understanding how modern building supports can be applied to a map.
- Practical Cliffs
- This is an excellent in depth look at different cliff techniques.
- Prison Guard Area
- Takes you through constructing the prison guard booths seen in dm_lockdown.
- Realistic Brick Wall Destruction
- Creating realistic destruction effects.
- Reset Displacement
- A simple way to get your displacements back to square one without destroying them first.
- Rounded Pipes
- Using the Torus tool you can create rounded pipes from brushes, also explains how to optimise them.
- Spiral Stairs
- Try it again but on stairs.
- Stairs
- Detailed look at the best methods to creating a simple set of stairs.
- Using Paint Alpha
- Makes your displacements look much sweeter, blends two texture together.
- Vertex Tool
- If you need to make slanted brushes connect this tutorial will show you the best method.