Map Spotlight

- Map:
- De_coldwater
- Author:
- Mendax
Entities Tutorials
- Tutorial Index
- General Half-Life 2
- Entities
- Advanced Counter
- This is a very detailed guide on making a counter clock that will add up things in game.
- Advanced Doors
- Put a door on hinges that will swing and be affected by physics.
- Advanced prop_physics
- A few examples of what you can achieve with prop_physics entities.
- Adventure Game Dialogue Trees
- Using various Source entities to replicate adventure game dialogue trees.
- Ai_Relationship
- This entity allows you to setup how NPCs react to each other and the player.
- Ai_speechfilter
- Sometimes you just want your talkative NPC characters to shut up, well now you can do that with this entity. It will control how often they talk if at all.
- Alternate wake-up
- More realistic 'waking up' movement.
- Automatic Doors
- We rarely see automatic doors in Half-Life 2, but that doesn't mean they can't be made.
- Breakable Boarded Door
- Learn how to create a barricaded door that will open when the wooden boards are broken.
- Breakable glass in a rotating door
- Rotate a door, and glass at the same time
- Calibrating a Satellite Dish with a Valve
- Calibrating a satellite dish using a lever or valve.
- Camera Cycler
- Multiple cameras that can be switched between.
- Camera Portals
- Displaying an area of a map on a screen for the player to view.
- Camera Tracking
- Use this technique for moving a camera view around the map, useful for intros.
- Combine only doors
- This tutorial takes you through the simple process of setting up a door that is usable only by Combine, also setting up Rebel only doors is shown.
- Combine Sniper
- The snipers from HL2 were tricky to beat, add your own using this tutorial.
- Count Down Timer
- Another fantastic tutorial, this time covering a count down clock with entities.
- Creating Light Flares
- Adding flares around lights is simple, and this tutorial follows suit.
- Cubemap Placement
- A quick trick on how to move all the cubemaps up to eye-level (the optimum place) in one easy way.
- Cubemaps
- One of the most essential parts of the Source engine, made easy for you here.
- Digital countdown timer
- Learn how to make a 59 second digital countdown clock.
- Elevator
- A simple lift.
- Env_beam
- Beam effects are quite cool, and not to hard to implement.
- Env_Hudhint
- Remember when you had on-screen prompts in HL2? This tutorial shows you how it's done.
- Episode 1 Crank
- This tutorial will show you how to use the crank in Episode One that opened a door.
- Escalator
- Create a moving stairway.
- Explosive Mines
- Blowing people up is so much fun, so why not blow the player up with this mine tutorial.
- Extra Player Ammo
- Need your player to hold more ammo then normal? Using a couple of entities you can change the amount.
- Flying Craft
- Create a flying craft that will fly and shoot laser beams
- Food in Half Life 2
- Edible food that regenerates player health.
- Freight Elevator
- A proper lift with working doors, similar to that seen at the start of HL2.
- Func_Illusionary
- A quick look at what this entity is and how it can be applied.
- Gas Canisters
- They are full of gas, they go bang. Yes.
- Hanging a ragdoll from a rope
- Add a body or other ragdoll to a rope.
- Head Crab Canister
- These plagued the player throughout HL2, learn how to do the same in your maps.
- Input/Output System
- Entities are controlled via the powerful but simple to use I/O system, find out how to set it up.
- Iris Door
- Futuristic maybe, but looks very cool.
- Item_Crate
- The famous HL2 re-supply crates.
- Logic Timer
- A handy entity that can fire triggers at different times.
- Masked Barney
- Getting Barney to wear his combine facemask.
- Math Counter
- A basic but useful entity that will trigger things when a certain value is met.
- Math Counter 2
- Use it to control a door.
- Physbox Trap
- Setup a trap using physboxes.
- Physics Application - Models
- Models can also be used as physics objects.
- Point_clientcommand
- This entity will allow console commands to be changed without using the actual developer console.
- Point_template
- An alternative to the npc_maker and in most cases far more powerful and useful.
- Prop_door_rotating
- One of the easiest ways to make a door, but also the best looking. This model comes with a moveable handle.
- Prop_dynamic doors/gates - A quick guide
- Quick guide on how to use prop_dynamic (such as a combine door) in your level.
- Rappelling Combine (Episode I)
- A combine that will rappel down a wall using the new Episode 1 animations.
- Rocket Launcher
- A gun emplacement that fires rockets.
- Rotating Door
- More basic looking then a prop_door_rotating but with more uses available.
- Rotating Lever
- When pressed a lever will move from one position to another.
- Rotating Pickups
- Much like the olden days of deathmatch, learn how to make weapons and items rotate.
- Shadow Control
- A handy entity for tweaking the shadows cast in your map.
- Teleports
- Take a player from A to B instantly.
- The Ravanholm Traps
- All of the Ravenholm traps explained.
- Useable Cranes
- The huge cranes from HL2 are much fun, make your own.
- Weapon Dispenser
- Extremely in-depth tutorial that will take you through creating your own weapon dispenser with working textures.
- Zombies rising from toxic water
- Make zombies rise up from toxic water