Modelling Tutorials
- Cinematic Physics In 3DS Max Part 1
- Realistic Valve-like cinematic physics
- Cinematic Physics In XSI Part 1
- Creating cinematic physics, similar to those seen in Half-Life 2 : Episode 2.
- Compiling LOD models
- Compiling a prop with the $lod command.
- Compiling models through ConTEXT
- How to see studiomdl.exe error messages after compiling.
- Creating a .QC File
- Taking you through the process of compiling your model.
- Easy Ambient Occlusion maps
- Creating Ambient Occlusion maps for models using a simple tool
- Modelling Theory
- An in-depth look at the finer points of modelling.
- Newbies guide to modelling in 3DSMax
- Learn the basic of 3D Studio Max.
- Re-scaling Models
- A guide on how to do it without actually editing the model, almost magic.
- Re-skinning a Counter-Strike: Source Model
- Editing player skins for CS: Source (applicable to other source games).
- Re-Skinning Models
- A very detailed tutorial on the re-skinning process.
- Switching Animations Between Models
- Learn how to switch the Fast Zombie animations to one of the Citizen models.
- Table Model - Part 1
- The first part in creating a table, this covers the basic construction.
- Table Model - Part 2
- The second part follows on and covers UV mapping.
- UV Mapping
- Learn about UV mapping and it's applications.