It is currently Thu May 16, 2024 3:03 pm
ScarT wrote:This is basically Valve's way of saying Hammer isn't being updated to the public anymore.
Chrille wrote:ScarT wrote:This is basically Valve's way of saying Hammer isn't being updated to the public anymore.
How so?
MrTwoVideoCards wrote:Honestly I think the tools should move into the engine, I mean really that's what UDK is. The more you streamline workflow the better. Moving everything into a single hub saves a lot of dev time. But realtime brush building doesn't make a whole lot of sense and whatnot right now. Based on the newest dota2 shaders though, such as GlobalLitSimple, I think that's possible. We'll probably have an easier time seeing real-time editing in future source versions thanks to how those shaders work now.
Users browsing this forum: No registered users