Hello my old friends from Interlopers, it has been a while. E3 is coming up and the team and I believe we are ready to start raising funds to bring our game, A Hat in Time, to the public. The game is currently still in early development.
Yesterday we launched our kickstarter page and already we've raised over 50% of our target. Of course we are hoping the stretch goals are met as we would love to put all the love we can into the game. I mean who doesn't love split screen / online co-op in adventure games?
Therefore I introduce to you, A Hat in Time, a collect-a-thon, platforming adventure game in the spirit of the old N64 games you once loved, Banjo K / T, Zelda MM, Mario 64 and Donkey Kong 64.
You control Hat Kid, a time traveller who is collecting Time Pieces in order to fix time. Along the way you'll run into Mustache Girl who wants to use the Time Pieces for evil! You'll travel to new worlds like the City of the Mafia Cooks or the Subcon Forest with the shamed inhabitants who hide behind masks.
We consist of a small team of 8 people from around the world and we are in dire need of funding so that we can put our full focus into this game. Right now we either have full jobs or are students or in my case, unemployed The game is being developed on the Unreal engine and is currently for PC / Mac only however we have had talks with a publisher who might be interested in bringing it to the Wii U. We can't promise this but it's an aim we have in mind.
The game will also include lots of hats! Something we found amusing and it seems to have charmed a lot of people. Of course this game will feature lots of places to explore and things to collect but we intend to add story and character to each one of them so that they don't feel like a shopping list of stuff to collect.
You have the power to make this game a reality, we just need your help to spread the word! Interlopers has helped me so much in the past, I'd like to thank them by giving them a game I'm proud of!
Please watch this video to get a glimpse of what we have to offer:
Thank you!
Last edited by Habboi on Fri May 31, 2013 4:43 pm, edited 2 times in total.
Looks great man, I actually saw this on RPS earlier today
LOZ: Wind Waker was one of my favourite Zelda games, so I'm immediately digging the inspired art style! It's nice to see something colourful and upbeat made on the Unreal Engine once in a while. This should be a good 'ol N64 nostalgia fest, I sure miss the Banjo/Mario 64 days of yonder.
Congrats on what looks like to be an already successful Kickstarter campaign within a day!
Indeed! We're pleased with the results to say the least though we're not gonna stop there, the more money the better the experience! We're gonna do something special in 5-6 days so keep an eye out, I'll make a post here on that day otherwise thanks for the kind words.
And yes it is nice to see colour in games again, I worked hard to find the right balance, I'm not 100% there yet but I'm getting close.
Congrats on the 5k jump! If i can scrounge up a little money before the deadline I'll make sure to throw some into this.
Looks fantastic, reminds me of another time
Contact. The EU welcomes the pain free. That's emotional impact. I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
Careful dude, my screen almost exploded from that giant text of doom.
Ever since we did the Kicky we've received quite a lot of voice acting requests. We've told them all the same thing, send us a sample and if the kickstarter earns 95,000 then we'll come back to you if we have a role As for you, feel free to just link it here, I'll send it over.
Anyway!
In just 2 days we've reached 200% of our intial goal. The people wanted it and they got it, co-op will be officially added to the game as well as developer commentary.
As a reward we released this music teaser to give you a taste of the music in the game. Enjoy.