category
General Half-Life 2/Architecture
description
An engine friendly method of creating a broken wall.
keywords
broken, wall, vertex tool.
In this tutorial i will show you the most optimized way to create a ruined wall (A wall with a hole blown in it)
Just create a basic cube then copy/paste it and use clip and vertex manipulate tool until you have the shapes you want, this whole process took me 3-5 minutes including compile time . . .
Keep in mind that you can have a brush with as many sides as you want as long as none of the points are concave so try to get the most out of each brush as possible with the clipping tool, you can even use some displacements with noise and subdivisions inside of the broken wall for even more detailed destruction and another thing to keep in mind is that the info_player_T and info_player_CT do not use the proper bounding box so it is wize to use the info_player_start for scaling your objects because the info_player_start uses the actual bounding box that will is used ingame
Heres a pic showing what the final product should look like. Notice that i only used 9 brushes to create a 15 faced inside hole
Someth|ng W|cked