Map Battle 43 - Limitation

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Re: Map Battle 43 - Limitation

Postby Zipfinator on Thu Feb 18, 2010 9:04 pm

Mr. Chop wrote:A playable map would be extra points to win over my vote.


My map or maps similar to it should be playable in a few months.
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Re: Map Battle 43 - Limitation

Postby IMUS on Fri Feb 19, 2010 1:20 am

Actually seems like a decent size to me.
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Re: Map Battle 43 - Limitation

Postby Corigami on Fri Feb 19, 2010 3:48 am

Doing some quick tests, playing around with a concept. What do you all think?

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Re: Map Battle 43 - Limitation

Postby Zipfinator on Fri Feb 19, 2010 4:26 am

It looks nice, but the top triangles on the dome don't look the same as the bottom ones and if it is a geodesic dome like I think it is then they should be exactly the same size.
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Re: Map Battle 43 - Limitation

Postby Armageddon on Fri Feb 19, 2010 5:05 am

That is probably because he has a cylinder going through the top? Nice brushwork. Need to fix the plants outside the window. And is it a bar?
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Re: Map Battle 43 - Limitation

Postby Zipfinator on Fri Feb 19, 2010 5:18 am

Armageddon wrote:That is probably because he has a cylinder going through the top?


Possibly. I'm just trying to be architecturally correct. If the triangles aren't sized perfectly then the stability of the structure is compromised. I guess people who don't know of geodesic domes won't notice though.
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Re: Map Battle 43 - Limitation

Postby Corigami on Fri Feb 19, 2010 5:37 am

The triangles are a bit of a different size, but they looked about the same before the pillar. I'm still trying to get the water effect down and I've fixed the edges on the plants - Is that what you meant by "fix" them? The middle thingy is a bar, I'm going to add tables and chairs on the elevated ring and bar stools around the bar. Lots o' modeling fun.
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Re: Map Battle 43 - Limitation

Postby Meotwister on Fri Feb 19, 2010 7:15 am

Oh wow I haven't seen one of these competitions in quite some time. The Cube Design Challenge! I might have to pull myself away from drawrin pictures for this.
Check out my continually progressing portfolio!
http://meotwister.com - Finally up! I also blog there, too!

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Re: Map Battle 43 - Limitation

Postby Vicpop on Fri Feb 19, 2010 11:00 pm

because this map battle topic is such a great and original idea, i made something that even you, banter, will be able to appreciate
it's not a white screen, it's a 1024x1024x1024 white box!
finals:
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Re: Map Battle 43 - Limitation

Postby Major Banter on Fri Feb 19, 2010 11:11 pm

I'll, uh, let the votes decide on that one :-D

Considering how well the gnome/bloom hellhole that was entered in one battle did (3rd I believe) that may be in with a winning chance.
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Re: Map Battle 43 - Limitation

Postby source-maps on Fri Feb 19, 2010 11:11 pm

Vicpop wrote:because this map battle topic is such a great and original idea, i made something that even you, banter, will be able to appreciate
it's not a white screen, it's a 1024x1024x1024 white box!
finals:


I can't see shit, turn up the lighting because its to dark atm
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Re: Map Battle 43 - Limitation

Postby Armageddon on Fri Feb 19, 2010 11:30 pm

Vicpop wrote:because this map battle topic is such a great and original idea, i made something that even you, banter, will be able to appreciate
it's not a white screen, it's a 1024x1024x1024 white box!
finals:
Image
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Vicop. Why is the an 'a' above your name?
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Re: Map Battle 43 - Limitation

Postby KoyaOneda on Fri Feb 19, 2010 11:41 pm

I think I actually do this and try to make it playable and aesthetically pleasing. In keeping withthe rules Ill make sure its contained within 1024 cubed area.
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Re: Map Battle 43 - Limitation

Postby Unreal_Me on Sat Feb 20, 2010 12:21 am

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Re: Map Battle 43 - Limitation

Postby Meotwister on Sat Feb 20, 2010 12:32 am

Unreal_Me wrote:http://www.tri-nitro.com/images/gallery_images/HyperCube7.png

Definately doing this


hah nice idea.
Check out my continually progressing portfolio!
http://meotwister.com - Finally up! I also blog there, too!

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