MUCH MORE MEDIA CAN BE FOUND @ http://www.nomoreroominhell.com
HO! HO! HO!
We're back in action! That's right, The No More Room In Hell team is moving full steam ahead with progress of the mod. Our staff has been putting many hours into the content that is now filling up our builds. At this current moment we have caught up to, and then passed the progress of the "old builds" of our mod that were revealed over a year ago to everyone. Sound confusing? Here's a quick and simple explanation:
After revealing the in-game screenshots from our "old builds" over a year ago, the team went through some hard times. FTP hijacking, hard drive crashes, and team members leaving forced the progress of the mod into a recession. All of that changed once we found new dedicated staff members. Our old code was completely redone to make it much more efficient and stable. This means that we had to take our game code and build it from the ground up (again). Once that was complete, we began to add our content back into the new builds. Now we have stable developer builds being released on a weekly basis that are featuring more and more content, and of course new items are being made and implemented as well! We are confident enough at this point to release some new media as well as bits of news to you guys. But first...
Why not take a second to vote for us as the BEST unreleased mod on ModDb? (Scroll down and click the + next to Half-Life 2)- http://www.moddb.com/events/2007-mod-of-the-year-awards/top100
Now! Let's get started...
The Coding Department:
Pongles, our lead programmer, has put a huge amount of time into redesigning our mod's code to ensure to our game will be stable, unique, and comparable to professionally-developed online gaming experiences. Here is a rundown on what he has done thus far in our current developer builds:
- New Zombie AI (many features are inspired by the renowned Zombie Survival Guide)
- New Weapon System with Penetration
- Extensible Gameplay System
- A system that ensures any map is fully infested with Zombies with their numbers affected by such factors as the number of players and their ability
The Mapping Department:
The Modeling Department:
MUCH MORE MEDIA CAN BE FOUND @ http://www.nomoreroominhell.com