Okay, just to be clear about what I am talking about, I have taken some screenshots:
1. The object I want to have
2. The issue with the vertexes
3. The resulting gap between the faces showing in Hammer (the thin yellow seam)
The five brushes were created manually via Vertex tool and then put into ONE func_detail. All vertexes were perfectly on the grid. The map was saved and loaded again.
http://img535.imageshack.us/img535/1278/problem1o.jpghttp://img11.imageshack.us/img11/7499/problem2ae.jpghttp://img29.imageshack.us/img29/2981/problem3v.jpgI don't know how I would achieve this kind of object with the arch tool?
Edit: I just tested with only 4 sides, but same result. The vertexes seem to scatter once I save and then load again. I don't know if that has any influence after compiling?
Thanks for your help, but further information would be very much appreciated.
Edit 2: I have now simply created a 32x32 arch with 5 sides (90 °) (and making it a func_detail) and after saving and loading again the vertexes where all the brushes meet scatter too ...