When compiling my map i didn't see anything wrong, but when playing it I saw these black 'boxes'...
http://imageshack.us/photo/my-images/28/nhoh.png/
What are these shadows, and how do i fix it?
Thanks in advance, Vyck/Teun Mens
It is currently Sat May 18, 2024 6:21 am
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Running command: cd "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strik
e Global Offensive\bin"
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Running command: "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike G
lobal Offensive\bin\vbsp.exe" -game "D:\Program Files (x86)\Steam\steamapps\comm
on\Counter-Strike Global Offensive\csgo" "D:\Program Files (x86)\Steam\steamapps
\common\Counter-Strike Global Offensive\sdk_content\maps\de_warehouse\de_newhous
e_beta2.vmf"
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Valve Software - vbsp.exe (May 20 2013)
2 threads
materialPath: D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Globa
l Offensive\csgo\materials
Loading D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offe
nsive\sdk_content\maps\de_warehouse\de_newhouse_beta2.vmf
Map revision 13
ConVarRef gpu_level doesn't point to an existing ConVar
material "de_nuke/nukfloorb" not found.
Material not found!: DE_NUKE/NUKFLOORB
material "de_nuke/nukroof01" not found.
Material not found!: DE_NUKE/NUKROOF01
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offe
nsive\sdk_content\maps\de_warehouse\de_newhouse_beta2.prt...Building visibility
clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (276632 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 286 texinfos to 236
Reduced 36 texdatas to 35 (838 bytes to 820)
Writing D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offe
nsive\sdk_content\maps\de_warehouse\de_newhouse_beta2.bsp
2 seconds elapsed
Reference Count for Material ___error (1) != 0
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Running command: cd "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strik
e Global Offensive\bin"
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Running command: "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike G
lobal Offensive\bin\vvis.exe" -game "D:\Program Files (x86)\Steam\steamapps\comm
on\Counter-Strike Global Offensive\csgo" -fast "D:\Program Files (x86)\Steam\ste
amapps\common\Counter-Strike Global Offensive\sdk_content\maps\de_warehouse\de_n
ewhouse_beta2"
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Valve Software - vvis.exe (May 20 2013)
fastvis = true
2 threads
reading d:\program files (x86)\steam\steamapps\common\counter-strike global offe
nsive\sdk_content\maps\de_warehouse\de_newhouse_beta2.bsp
reading d:\program files (x86)\steam\steamapps\common\counter-strike global offe
nsive\sdk_content\maps\de_warehouse\de_newhouse_beta2.prt
1289 portalclusters
3658 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 99727 visible clusters (0.00%)
Total clusters visible: 867258
Average clusters visible: 672
Building PAS...
Average clusters audible: 1287
visdatasize:407697 compressed from 433104
writing d:\program files (x86)\steam\steamapps\common\counter-strike global offe
nsive\sdk_content\maps\de_warehouse\de_newhouse_beta2.bsp
1 second elapsed
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Running command: cd "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strik
e Global Offensive\bin"
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Running command: "D:\Program Files (x86)\Steam\steamapps\common\Counter-Strike G
lobal Offensive\bin\vrad.exe" -game "D:\Program Files (x86)\Steam\steamapps\com
mon\Counter-Strike Global Offensive\csgo" "D:\Program Files (x86)\Steam\steamapp
s\common\Counter-Strike Global Offensive\sdk_content\maps\de_warehouse\de_newhou
se_beta2"
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Valve Software - vrad.exe SSE (May 20 2013)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading d:\program files (x86)\steam\steamapps\common\counter-strike global offe
nsive\sdk_content\maps\de_warehouse\de_newhouse_beta2.bsp
Setting up ray-trace acceleration structure... Done (0.39 seconds)
2571 faces
1 degenerate faces
1495941 square feet [215415568.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2570 patches before subdivision
30784 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (10)
transfers 2845394, max 429
transfer lists: 21.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 781/8192 9372/98304 ( 9.5%)
brushsides 4899/65536 39192/524288 ( 7.5%)
planes 1286/65536 25720/1310720 ( 2.0%)
vertexes 5536/65536 66432/786432 ( 8.4%)
nodes 2517/65536 80544/2097152 ( 3.8%)
texinfos 236/12288 16992/884736 ( 1.9%)
texdata 35/2048 1120/65536 ( 1.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2571/65536 143976/3670016 ( 3.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1354/65536 75824/3670016 ( 2.1%)
facebrushes 435/0 870/0 ( 0.0%)
facebrushlists 2571/0 10284/0 ( 0.0%)
leaves 2527/65536 80864/2097152 ( 3.9%)
leaffaces 2925/65536 5850/131072 ( 4.5%)
leafbrushes 1466/65536 2932/131072 ( 2.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 17762/512000 71048/2048000 ( 3.5%)
edges 10478/256000 41912/1024000 ( 4.1%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 362/32768 3620/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6219/65536 12438/131072 ( 9.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 594474/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 407697/16777216 ( 2.4%)
entdata [variable] 5204/393216 ( 1.3%)
LDR ambient table 2527/65536 10108/262144 ( 3.9%)
HDR ambient table 2527/65536 10108/262144 ( 3.9%)
LDR leaf ambient 1337/65536 37436/1835008 ( 2.0%)
HDR leaf ambient 2527/65536 70756/1835008 ( 3.9%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2246 ( 0.0%)
pakfile [variable] 74466/0 ( 0.0%)
physics [variable] 276632/4194304 ( 6.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 4
Total triangle count: 7204
Writing d:\program files (x86)\steam\steamapps\common\counter-strike global offe
nsive\sdk_content\maps\de_warehouse\de_newhouse_beta2.bsp
23 seconds elapsed
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Running command: copy "D:\Program Files (x86)\Steam\steamapps\common\Counter-Str
ike Global Offensive\sdk_content\maps\de_warehouse\de_newhouse_beta2.bsp" "D:\Pr
ogram Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\ma
ps\de_newhouse_beta2.bsp"
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