func_brush

Any aspects of level design for the Source engine.

func_brush

Postby dangerousbrian on Thu Nov 14, 2013 6:51 pm

is there a way to parent a func_brush to a func_tanktrain
as soon as i parent it it disappears
ive made an elevator and tied it to a func_tanktrain
i want a func_brush to move with it but am having problems doing so
unparented it is visible
any help would be much appreciated

DB
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Re: func_brush

Postby wereMole on Fri Nov 15, 2013 4:26 am

Did you set Solid BSP to "Yes"?
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Re: func_brush

Postby dangerousbrian on Fri Nov 15, 2013 10:06 am

Hi wereMole
yes i have
i have also tried a logic_auto and made an output to set parent on map spawn
nothing seems to work
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Re: func_brush

Postby wereMole on Fri Nov 15, 2013 10:42 am

It should work fine by default - I just attached a func_brush to a traintrack test I had in an old testmapp and it's working fine (it's the small reversed square penis parented to the big brush - that hanging sack is func_physbox):

Image

I suppose the problem lies either with your game or the way you set it all up?

EDIT: Did you try setting it up in an empty testmap? I usually do this to see whether the basics are working and if my map is interfering with something. During all the mapping it is sometimes hard to keep track of everything that's happening if your working out a new idea.
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