Source Engine 2013 limitations?

Any aspects of level design for the Source engine.

Source Engine 2013 limitations?

Postby limp on Fri Mar 21, 2014 10:03 am

Hi everyone,

I making preety large open map on Source SDK from 2013. I build many models and brushes. Map fps is at very good level and I need to put many more objects. But now i have problem, when I adding new model and when compiling map in game I can see that some object was deleted.

http://oi61.tinypic.com/21n37r7.jpg

What is the max limit objects on map? And i really crossed it? I wrote that in Orange Box source version they icreased max PointEntites to over 8000. I have less then 3000 and looks at max. WTF?

And is the option to break that limit?
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Re: Source Engine 2013 limitations?

Postby Armageddon on Fri Mar 21, 2014 10:28 am

You're well within the limit. It could be because you left radial cordon on? It's the R in the red circle at the top.
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Re: Source Engine 2013 limitations?

Postby limp on Fri Mar 21, 2014 10:35 am

Ok i see :) THX a lot.

You know is that true in source 2013 entity points limit is over 8000? And is there option to increased this limit?
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