Making trigger work only when a certain physbox goes in?

Any aspects of level design for the Source engine.

Making trigger work only when a certain physbox goes in?

Postby boj on Sun Jul 13, 2014 8:34 pm

Say if I have a bunch of physbox yellow coins called "yellow_coin" and a physbox red coin called "red_coin" or something.

If I put it into a slot with a certain entity in it, is there a way I could make it only trigger if I put a red_coin in?

Sorry for the thread spam
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Re: Making trigger work only when a certain physbox goes in?

Postby Major Banter on Sun Jul 13, 2014 8:44 pm

Use a filter_name and a trigger_once/multiple. It's pretty self-explanatory.

Also, the simple questions thread.
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Re: Making trigger work only when a certain physbox goes in?

Postby boj on Sun Jul 13, 2014 8:52 pm

ah, thank you I didn't see that thread, i must be blind or something
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