After applying some of the following fixes for point_viewcontrol here:
https://developer.valvesoftware.com/wik ... iewcontrol
The camera stacking works, but now the camera in the bottom stack glitches out at the end, even when I have it triggering disables in proper order.
Just so you know what exactly I am talking about here:
Map VMF file (for trigger order):
https://github.com/Freedom4Gamers/Above ... c_test.vmf
Triggers.cpp (search for "athec" to find the modified lines):
https://github.com/Freedom4Gamers/Above ... iggers.cpp
If anyone could help find a solution for this, I would be very grateful as this is a major hurdle in a current cutscene I am working on.