Things entailing:
- Programming specific features into the engine
- Mapping esque stuff, including some of the knowledge I've gained over the past 3 mods I've worked on.
- And general behind the scenes type stuff for my other projects. That and some philosophical ideas behind gameplay creation, design fundamentals, and overall types of design talky stuff.
I wanted to post this here because I wanted the devblog to be helpful for many other modders out there, and I thought Interlopers should be the first to know! Most of the stuff will take place going over my main mod: City17: Episode 1.
With that being said, any ideas on formats I should follow, or any suggestions for things anyone may want to see?
http://geardev.wordpress.com/ - The devblog url.