It is currently Sun Apr 28, 2024 1:29 pm
cypher543 wrote:oh and the area with the barrels where you left a note saying it needs improving or something? Is that possible to complete without noclip? The seesaw bit.
Yes, although I didn't get it until my second run-through:Highlight to read:Once you crawl through the vent into the room, unlock the doors and lead the zombie onto the seesaw. Once he's at the bottom, run to the top and jump up on the vent. The zombie will keep it from moving. Walk forward until the vent collapses, killing the zombie. Then stack the vent pieces to get back on top and continue.
Highlight to read:even after knocking over the turrets (in the acid-y level,) you need the plexi-glass to get by. You need to disable the damage trigger or whatever you used there if the turrets are knocked over.
Mason wrote:I love the part with the gnome. Makes it worth exploring extra spots!
TicTac wrote:haha I was like 'wtf..?' at the gnome then it blew up D:
Also, the first 'microwave' you come to, with the note saying don't put food in it... yeaaa, I waited for like 5 minutes with that take-out spinning around... nothing happend ;(
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