Major Banter wrote:Do bear in mind that Black Mesa source is being developed on computers that aren't massive rigs, and the incredibly complex silo level with the Hydra only needed an 8 hour final compile; lightcasting included.
You've fucked up your optimisation hugely.
I used custom compile tools for this map, maybe because of that (vbct).There was fast / full / final. Final with bumpmaping on every surface . But I'm happy with final result even if it is laggy. important thing is that i manage to finish this.. I faced many dificulities while creating this and learned more. Thanks for watching