Why hello!
aim_vicious is a 2-8 player map (yet has 32 spawns for some reason), uses buyzones and it's for your imagination to decide whether it is set in an arab desert or on mars.
The intent of the map is to draw players to a server. Because it's so small, 1on1s don't get boring, keeping players on the server and hopefully getting some more to join.
Gameplay is obviously centered around the building. Both sides can reach the second floor either from their spawn by climbing over some barrels, which takes time and exposes you to enemy fire, or by entering the building and running up the stairs, which is dangerous because the other team is probably trying that too. It's possible to get onto the roof of the building, so that iceworld-standoff where two players circle around the map for about a minute without seeing each other shouldn't happen.
Development took about three weeks, which were actually mostly spent tweaking settings and adding an easter egg. The whole thing started out as a mere clone of Cod6's "Rust" and eventually evolved into a mp5 training map centered around an oil derrick. Since I can't animate and creating own textures is hard without Photoshop, I scrapped the idea and decided it should become a pumping station of some sort. After detailing and tweaking sky and fog, I edited the overviews and added a Vignette effect.
So, enjoy. I hope you like it.
Download via FPSBanana
Download via file-upload.net (EU)
Edit: Removed Link
Edit2: Apparently some sandstorms actually are orange. Example