It is currently Wed May 15, 2024 2:36 am
ErikKiller wrote:You do not accept viable feedback. I won't play it because it lacks the aesthetics of looking like a modern game. But hey, I'm sure it plays great on CS1.6, I'll let you know how it plays when we do LAN some day.
Oh and maybe I stopped pumping out 2-day creation time maps because I know they look poor?
ErikKiller wrote:Haha, thanks kid. The fact that nobody is giving feedback here means that you have too much of a Facepunch attitude. Leave this forum for the grown-ups, kid, and go troll on Facepunch, I'm sure you have many fans there.
ErikKiller wrote: I'll let you know how it plays when we do LAN some day.
ErikKiller wrote: I won't play it because it lacks the aesthetics of looking like a modern game.
ErikKiller wrote:Or to put in terms you can't defend: your map looks like shit.
Garrador wrote:If however you fail to realize that your design could be much better, you will have a hard time _getting_ better.
SM Sith Lord wrote:I just wanted to say I felt offended by the statement "focus SOULY on aesthetics and not so much on strategic layout" when talking about L4D maps.
Sadist wrote:Nice looking map, from the topdown view looks quite balanced and quick to get to the action.
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