It is currently Sat May 04, 2024 2:45 pm
Moderator: RawMeat3000
mat_de_b wrote:RawMeat can you clarify the texture situation, 1024x1024 and as many maps as you like? or all your maps must add up to 1024x1024?
RawMeat3000 wrote:...prizes, being Left 4 Dead 2 and Borderlands, with the additional option of choosing any game from Steam within the $10-20 range, provided by the great and wonderful Surfa!
RawMeat3000 wrote:We've got our priorities straight.
That's why we're both going to win and get our money back.
Muahahahaha!
migedith wrote:Okay, let me get something figured out. Is the idea to get lower polycounts, or to get it looking the best it can be? I realize we are working with the source engine and these are supposed to be props. I've always made props to be somewhat low poly so they don't slow down the game.
Does this matter at all, or do they just have to be compiled and in game, no matter how they affect performance?
stoopdapoop wrote:migedith wrote:Okay, let me get something figured out. Is the idea to get lower polycounts, or to get it looking the best it can be? I realize we are working with the source engine and these are supposed to be props. I've always made props to be somewhat low poly so they don't slow down the game.
Does this matter at all, or do they just have to be compiled and in game, no matter how they affect performance?
Then you're doing it wrong, don't take this too literally, but polygons don't matter anymore.
Use what you need to define the silhouette, no more, no less, and you'll be set. A scene in source can easilly handle hundreds of thousands of polygons, even on modest hardware. Don't believe me? Try it. That's why Zombies in L4d have NO geometry Lod's they each have over 3000 polygons, no matter how far away they are from the camera, the only thing that changes is the number of bones in the body.
But usually when all the entries are submitted, the community votes, and they try to take polygon count and everything into consideration before they vote. (or at least they should be)
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