The Never to be Finished Map Pimpage Thread!

Reveal what you have made so far and get feedback on development.

Re: The Never to be Finished Map Pimpage Thread!

Postby Echo51 on Mon Aug 24, 2009 3:53 pm

Just wanting to hear, do you guys really want me to upload pics of all my like 15 random maps?
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Re: The Never to be Finished Map Pimpage Thread!

Postby marnamai on Mon Aug 24, 2009 3:58 pm

This topic is awesome, such an excellent source of inspiration :D

@ echo51: hell yes
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Re: The Never to be Finished Map Pimpage Thread!

Postby Echo51 on Mon Aug 24, 2009 4:42 pm

Hmmm.. ill see about that :P
Source is my way of life, if i didn't have it, i'd be tearing down walls and altering my house all the time.
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Re: The Never to be Finished Map Pimpage Thread!

Postby The Doctor on Mon Aug 24, 2009 5:46 pm

I might still have a few unfinished maps sitting on my drive. Do they all have to be Source?
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Re: The Never to be Finished Map Pimpage Thread!

Postby Major Banter on Mon Aug 24, 2009 5:55 pm

I'll get my unfinished mod.

Fullbright ftw.
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Re: The Never to be Finished Map Pimpage Thread!

Postby source-maps on Mon Aug 24, 2009 6:56 pm

abandon gas station survival map >

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abandon industrial building survival map >

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x-mas map battle>

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port map battle>

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abandoned map battle >

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top view of old zombiemaster map >

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some experimental lab map I tried but it was so ugly I had to filter orgy it to make it look 'pretty' >

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old ep2 mod >

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Re: The Never to be Finished Map Pimpage Thread!

Postby TicTac on Mon Aug 24, 2009 7:51 pm

Hm... I've done so many "test" maps, they're not technically unfinished projects, but I can get a few screenies of 'em if you all want.

And unless I get my ass in gear, my portal project might just end up here D;
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Re: The Never to be Finished Map Pimpage Thread!

Postby jmplayer on Mon Aug 24, 2009 9:20 pm

I'll also see if I can get my 'Dead Stop' campaign + another unfinished level, both of which led to the current campaign of 'Dread Alert' that I am working on.

'Dead Stop' started with HL2 props, but then I can't put them into Left 4 Dead, so I quit that map, and made another one with the hacked SDK. Lost inspiration on the second map, and the pictures :(.

This other campaign I was designing never saw daylight because I got bored + the fact that I can't have a crescendo on a moving object.

Thankfully, I put some elements from Dead Stop and the unfinished level into Dread Alert.
[url='http://s341.photobucket.com/albums/o369/jmplayer_2008/']Working Title Orange Box Map Images[/url]

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Dread Alert map [WIP] First map beta.
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Re: The Never to be Finished Map Pimpage Thread!

Postby Pink Panther on Tue Aug 25, 2009 12:04 am

"Here we go again..."
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Re: The Never to be Finished Map Pimpage Thread!

Postby tundra_cool on Tue Aug 25, 2009 3:39 am

An early Bounce remake for TF2:

Looooooong time ago and messing with large missiles which seem ridiculous to me now.

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Re: The Never to be Finished Map Pimpage Thread!

Postby The Doctor on Tue Aug 25, 2009 6:00 am

Only one I could find that wasn't just a box with a light in it. It originally started out as a test map for the -staticproppolys and -textureshadows commands, but I added to it, then eventually lost interest in it because I didn't know what direction I wanted to take it.

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Re: The Never to be Finished Map Pimpage Thread!

Postby moroes on Tue Aug 25, 2009 8:35 pm

Love that topic :)

Here one my never finished map (lost the vmf :( )

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Re: The Never to be Finished Map Pimpage Thread!

Postby WizardExt on Tue Aug 25, 2009 10:45 pm

Some rough wip screenshots from the Cause and Effect mod, a couple of years back.

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Re: The Never to be Finished Map Pimpage Thread!

Postby ThePain on Wed Aug 26, 2009 12:44 am

Hahahahaha, I'm loving how most people's unfinished maps are 10x more complex than my near completion maps.

*images go here as soon as I get back from seeing Inglorious Bastards*
It's quite simple really. I want to be a professional level designer. I want this to be my job.
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Re: The Never to be Finished Map Pimpage Thread!

Postby dark_veil on Wed Aug 26, 2009 1:05 am

an old HL2:DM map i started making, but got bored with it as it needed alot of optimization that i didnt know how to do properly at the time
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i dout ill go back to it as i think its bollock and i could make something alot better now my mapping is improved
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