It is currently Wed May 22, 2024 12:36 am
Racktash wrote:Thanks for the feedback, I've been working at the map the last week and definitely needed a fresh set of eyes.
Riomaki wrote:Racktash wrote:Thanks for the feedback, I've been working at the map the last week and definitely needed a fresh set of eyes.
Between the brick walls and the colorful floor tiles, that hallway has a garish 1970s university look to it, if that makes any sense. I kind of like it.
Major Banter wrote:Hah, NMRiH. I'd recognise those barely-in-frame hands anywhere.
The thing I can immediately say is while your texture work is good, that building still looks flat. Even in a multiplayer map you need to expend some brushes or models to give buildings some depth. The windows are the place to do it - add some extruding windowframes, a windowsill - consider having one of the windows broken open and the inside covered by a tools_black textured brush - anything to add a sense that the house isn't just a big square block.
Also don't be afraid of a little vegetation to make a scene 'pop'.
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