CS:GO DE Custom Map - Untitled -WIP Alpha 2
Designed for competitive play, gameplay much like dust2 but a bit faster, graphicly more interesting for spectators but still using minimal fog etc.
Mostly looking for artistic C&C - layout is still to be tested but theory of line of sights etc are solid and intercept times.
Bomb sites might need some layout changes IE more/less cover, and size changes IE B might be too small.
Layout 90%~
Arts pass 50%?
No custom assets as yet. *might* do a texture or two maybe a focal model for each bomb site.
I hope to release an Alpha on the workshop in a week or two.