Am posting here because of a sound problem am experiencing on the source engine. I am modding on L4d2 and I would like to Put some of my sounds In front of the AI's one.
I tryed using ambient_music but it didn't work well. I use soundmixers, level_sounds, reducing every sound in l4d2 etc... Nothing work.
Am running out of idea and I would like to know if any of you have the knowledge of how to reduce all these sounds or how to put mine in front of the others.
Here I give you a shot of one of my sound entry just so you know what I tryed so far:
- Code: Select all
"sampleaction"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"soundlevel" "SNDLVL_150dB"
"pitch" "100"
"SOUNDMIXER" "LOUD"
"priority" "00"
"rndwave"
{
"wave" "@#Dniepr/spl_sampleaction.mp3"
}
GameData
{
"MusicDuckTrackList" "all"
"MusicTrack" "zombat"
"MusicPriority" "CRITICAL"
"MusicMasterDivTags" "8"
"MusicMaster" "PLAY_TO_END | DONT_DISENGAGE"
}
}
Thanks a lot guys !