Job Title: Source Level Designer
Requirements:
- A strong understand of Valve's Source Hammer Level Editor
A good sense for setting the atmosphere and lighting
Confident with the editors tools and their functions
Your only limitation should be the editor itself
A great work ethic
Can work well in a team environment and participate in weekly meetings and tests
Please visit our Jobs Page and apply for the desired position.
Job Title: 3D Environmental Artist
Requirements:
- 3DS Max experience preferred (Strong understanding)
A Portfolio showcasing your work (Please no zipped files)
Can create standard assets in good time without sacrificing quality
A great work ethic
Can work well in a team environment and participate in weekly meetings and tests
Please visit our Jobs Page and apply for the desired position.
2012 is going to be a very busy and exciting year for us and all those applying must understand that this is not to be taken as a hobby. We will work around your existing schedule but expect to work hard and provide your best.
For those curious about the team we are currently using a Virtual Developer Model similar to SMS's "Need for Speed: Shift". The current team has been together for some time but are quite friendly and looking to add to it.
[Edit: All positions have been filled. We'd like to thank all who applied and showed an interest in the project as well as the kind words and support.]
-Monochrome