by Jeeves on Tue Jun 25, 2013 5:51 pm
@ Stormy : So as the player, you feel that the melee hit system has been abstracted wrongly between the engine and the player( Talking about the buggy hit-box calculations ) to the extent that it feels broken?. You ever play fight night champion?, if so what do you think about the physics hit system in that?.
@ Nub : So less difficult combos; and easy gauging of effective attack range.
@dylan : As you probably guessed, I'm working on something that is going to have similar gameplay to Zeno Clash. I'm trying to make a good melee system with a physics hit system. It's quickly becoming more complex than the one in Zeno Clash. I'm working on the system, and if it's any good i'll try and make a mod out of it.
Undue Punishment : 'An experimental FP Fighting game with stealth elements. ' -- TBD
Torn : 'A First Person RTS ' -- In Development as of 03/2014