Hi,
This is my first post here so... Hi everyone!
I've been working on some particle system that are triggered when when firing
My particle is done and work correctly in-game however, i've been unable to make it appear at the right place when they play. The particle seems to start at the center of the player (I can see them if I move back)
i'm using this command in my .QC file to trigger the particle
{ event AE_CL_CREATE_PARTICLE_EFFECT 5 "xxx follow_attachment muzzle" }
the particle should start and at the muzzle attachment ( i've declared the attachment )but in fact it start in the player.
Do I need to turn on some option or add some operator in the particle editor?