So I got several pointers on what I wanted to do with a window prop I have made for fun.
Needs to glow, at least the glass part. Would be nice to also use a secular map on the glass so that it is also reflective. And lastly I split the model up into two textures, so I need to know how to tie two textures to one model. And I am not talking about multiple skins, I just gotta separate stuff a little more because the UV tools in XSI are not as manageable for a single UV map.
Just wanting to know how to do this right, cause I could be guessing all day on how I am supposed to setup the additional QC parameters.
EDIT: Alright so I ended up compiling the two areas separately that have the different UVs for the model. But with a basic QC that appears to have no faults here is a compile that went wrong.
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C:\Users\*pc user name*\Desktop\Compile Folder>"d:\steam\steamapps\sir_epifire\sou
rcesdk/bin/orangebox/bin/studiomdl.exe" -nop4 "C:\Users\*pc user name*\Desktop\Com
pile Folder\ext_smallwindow0001b.qc"
qdir: "c:\users\*pc user name*\desktop\compile folder\"
gamedir: "d:\steam\steamapps\sourcemods\hl2w-ravenholm\"
g_path: "C:\Users\*pc user name*\Desktop\Compile Folder\ext_smallwindow0001b.qc"
Building binary model files...
Working on "ext_smallwindow0001b.qc"
ERROR: c:\users\*pc user name*\desktop\compile folder\ext_smallwindow0001b.qc(4):
- could not load file 'ext_smallwindow0001b_ref'
ERROR: Aborted Processing on 'ravenprops\ext_smallwindow0001b'
WARNING: Leaking 1 elements
C:\Users\*pc user name*\Desktop\Compile Folder>pause
Press any key to continue . . .
The QC that goes on before that goes like this.
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$modelname ravenprops\ext_smallwindow0001b
$staticprop
$cdmaterials models\ravenprops
$body Body ext_smallwindow0001b_ref
$sequence Idle ext_smallwindow0001b_ref.smd
$surfaceprop glass
$collisionmodel ext_smallwindow0001b_phys
{
$concave
}