im using xnormal and my maps keep coming out like this,
any ideas?
It is currently Sat May 04, 2024 12:16 pm
Surfa wrote:I don't see anything wrong please provide more detail and preferably pictures of your low and high poly models and also a picture of your low poly with the normal map applied.
Surfa wrote:Ok I see now the problem is best your smoothing splits aren't the same as your uv-splits. You want to apply these changes and re-bake the normal map.
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