Thanks for the feedback Ade, in order to finish on time there had to be a lot of smoke and mirrors present in the final submission. Some places are even lacking the smoke and mirror-part. I fully acknowledge your points about the mapping (texture and geometry) which are indeed unfinished and I apologize for the state they are in.
While the inputs & outputs were functional, I was very unsure if I should submit the map looking like it did. In the end I decided to submit it and put it up for scrutiny. I'm really glad to hear you enjoyed playing it despite it's flaws, hopefully I can make a project of turning the map less abstract during this summer.
To answer some of your points:
Ade wrote:- I get "node graph out of date" message
The only AI in the map is set to only follow waypoints so I didn't think about adding the .ain file to the submission. It shouldn't cause any problems, but I'm sorry you had to see it.
Ade wrote:- now that I can't stack my way through the gate puzzle, I keep trying to jump towards it but it slams in my face every time... but did it at the 20th attempt or so!
Glade to hear you made it! Had there been more time I would have elaborated more on that puzzle,
Highlight to read:making more hints to break the glass and use the suit's sprint function.
Ade wrote:- aww the ggun is fake! or I think it's a bug, as it disappeared and reappeared up in the tower
Are you thinking about the gravgun
Highlight to read:carried by the crow or up in the tower? The one on the planks/carried by the crow is indeed a prop and should be properly removed when the crow is out of sight.
Ade wrote: - could do with some music for the part after the bridge
Indeed, it could use more ambience.