It is currently Sat Apr 27, 2024 10:37 am
coder0xff wrote:I wonder if Gabe ever lies in bed at night, thinking about all the fat jokes, and just cries himself to sleep, wiping his tears away with one-thousand dollar bills.
city14 wrote:The easiest way to do this would to just make a mod from the Source SDK menu and then not compile the code.
In this scenario it will just use the default episode 2 code, and you can edit it the rest of the game data but not the code.
Gary wrote:I sure hope you have a good amount of computer knowledge. Many people jump into mod creation with high expectations and relativity low skill(not implying anything), these people end up just creating a Moddb page and start asking anyone they can to do all the work for them, these mods often die a few days/months later because they get nowhere.
You need to know what all goes into mods, most mods require custom content such as models, sounds, textures, animations, c++ programming, level geometry and general Source engine knowledge.
I am sorry if I am being a bit hard, I just hope you(and anyone else) to know what responsibilities and what knowledge is necessary for making a good mod. I am not saying anything about you personally, just that I hope you understand.
Gary wrote:Oh, okay then. Well, just read a lot of the VDC, it contains pretty much everything needed for getting in Source modding.
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