SotaPoika wrote:Yeah, SDK 2013 mods seem to have Oculus Rift support. I tried
NMRiH with "-vr" in Launch Options and had the engine draw me stereo-vision. The problem was, that the vision was distorted for some reason and didn't draw the images properly (only one eye had the menu shown, for example), so we have to tweak it to make it work well.
Hi friends,
the mod
Steam, Tracks, Trouble & Riddles / Chapter One will be released
(do not know when of course) with the Source SDK 2013 SP,
I intend to add an Oculus Rift support for it.
(My X-mas wish: a developer Rift Kit)
If any one can prov idea a tutorial or something or like to share dev experience with me,
this would be really appreciated!
Open questions:
-Which config files has to be configured?
-What happens to the roll of the virtual camera? There is no roll in common gameplay so far,
but with the Oculus Rift you can roll your neck (No, not 360 degrees of course
).
Thank you