L4D Beta Authoring Tools

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Re: L4D Beta Authoring Tools

Postby Blade Nd64 on Sat May 16, 2009 6:58 pm

I do like the idea of porting the HL2 campaign over. Well, except for the coast maps. Unless we manage to code jeeps into the game, there isn't much hope for them.

I'm more than halfway done with the Ravenholm campaign. I've been cutting and sewing the different maps together to make an ideal campaign. Like the fourth level:
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One main issue I'm facing is changing the magnitude of the panic events. Be default, it spawns one mob and is done. For now, I've resorted to using server commands to force more mobs to spawn. Anybody have any idea on how to change them?
Another issue is more than half of the original source sounds don't work properly. Maybe I haven't set up soundcache files or the sound scripts right. And yes, I did extract the sounds to L4D.
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Re: L4D Beta Authoring Tools

Postby Kodox on Sat May 16, 2009 7:56 pm

YEEESSSS! MOTIVATION!
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Re: L4D Beta Authoring Tools

Postby unclep4ul on Sat May 16, 2009 8:19 pm

I like the zoo_ maps they included, should be very useful.
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Re: L4D Beta Authoring Tools

Postby TicTac on Sat May 16, 2009 8:27 pm

Alas, I don't have L4D on my computer (none of my RL friends have it on PC :()
Can somebody enlighten me as to what a zoo_ map is? Just example maps like the ones included in HL2?
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Re: L4D Beta Authoring Tools

Postby Megadude on Sat May 16, 2009 8:33 pm

To me, the zoo maps just seem like vmfs that contain ready made prefabs of various urban and rural things. Makes it easier to see what they are, rather than just having them as a list.
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Re: L4D Beta Authoring Tools

Postby unclep4ul on Sat May 16, 2009 9:19 pm

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This is zoo_urban_01.vmf there is also a rural one.

It's basically an easy way of finding the models and textures you might need, aswell providing prefabs for pavement sets for example.
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Re: L4D Beta Authoring Tools

Postby mky on Sat May 16, 2009 10:09 pm

^ Yeah theres stuff in the VDC that talked about how valve used zoos for faster production. I made one for CS:S a while back, it's really useful.
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Re: L4D Beta Authoring Tools

Postby Megadude on Sat May 16, 2009 10:12 pm

Perhaps someone will hear "zoo", and make an actual zoo with infected animals :-D
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Re: L4D Beta Authoring Tools

Postby Lobstar on Sat May 16, 2009 11:46 pm

Started work on my first map. Have no experience what so ever with the L4D enteties. Does anyone have a short tutorial on how to setup a survival map?
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Re: L4D Beta Authoring Tools

Postby unclep4ul on Sun May 17, 2009 1:34 am

Have you gone through the documentation that came with the SDK?
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Re: L4D Beta Authoring Tools

Postby JakeB on Sun May 17, 2009 2:04 am

Basically make a box with a panic event, along with the navs marked as finale and battlefield. And tada, you have a survival map.
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Re: L4D Beta Authoring Tools

Postby Jangalomph on Sun May 17, 2009 3:04 am

What if.. we make one Huge.. Campaign. All the half life 2 levels. Every one of them. Covert them, and make one hell.. of an epic campaign. That would be the absolute shit!! thats like 60 something levels :) mmm.. smell the epicness. Valve would be jealous.
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Re: L4D Beta Authoring Tools

Postby Blade Nd64 on Sun May 17, 2009 5:18 am

That would be like... a 12-24 hour campaign.

This would call for a "No-Life" achievement. :D
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Re: L4D Beta Authoring Tools

Postby JediPhreaK on Sun May 17, 2009 5:40 am

Blade Nd64 wrote:This would call for a "No-Life" achievement. :D


That is reserved for MMO players.
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Re: L4D Beta Authoring Tools

Postby Mr-Jigsaw on Sun May 17, 2009 8:03 am

You would have to divide it into the actual chapters Valve used. Black Mesa East would be a boring campaign.
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