It is currently Tue May 21, 2024 9:44 am
Megadude wrote:I'm not sure if this will perhaps calm the rageaholics down a bit, but looking again at their website, it does say that the campaign is going to be the basis for a beginner L4D tutorial, which may be why it's not a shining example of mapping excellence.
zombie@computer wrote:Thank god the government knows best.
Major Banter wrote:I was under the impression personally that it was beta, and therefore needed to be relatively simply designed to accommodate later modification.
Out of curiousity Mr Two, have you d/led and played the campaign? It's been said that the gameplay element is fine while visually it just needs work. It's not a crippling death dealer, the priority is to ensure maximum gameplay and visual elements and thus feedback is a neccessity.
Zipfinator wrote:Well it should say beta clearly on either the screenshots or in the name of the map. The only place I've seen beta was in one of Noesis' posts which was after everyone was flaming. It seems like they tried to cover up the fact it was crappy by saying it was a beta version.
ModDB wrote:Today Noesis Interactive releases its custom L4D campaign "Fort Noesis". Released as an open beta, "Fort Noesis" is ready to download and play now. Upcoming tutorials from Noesis Interactive will show how "Fort Noesis" was created, and how to make your very own original L4D campaigns!
zombie@computer wrote:Thank god the government knows best.
Zipfinator wrote:The only place I've seen beta was in one of Noesis' posts which was after everyone was flaming.
Megadude wrote:Zipfinator wrote:The only place I've seen beta was in one of Noesis' posts which was after everyone was flaming.
It says it's a beta in the instructions that are included in the download.
Well it's already receiving pretty universal praise. I hate to say this, but interlopers is the ONLY site which has given it negative feedback. Ben (Interlopers PR guy) just really loves the company, and doesn't like experienced developers ripping on beginners due to their inexperience. It's just that sometimes people tend to forget the word "open beta" means it still has a few bugs in it. I was the only one who developed the whole thing outside of having a few helps with Ben, and I had a one month time frame. NI is a fairly small company and doesn't employ betatesters, so it was hard to play a full versus match at any given time. This is why we decided to release it as an open beta and release updates for it later. It's all about maturity I guess . Once people start calling people thieves we can only take their criticism with a grain of salt. The biggest request we've received so far is porting the sucker to L4D2, which is fantastic news.
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