I'd really want you to quote me the part where I insulted you, because I really can't find it.
I'm just saying that even if this isn't exactly in line with expectations, it's a bit too late to fix this, we can't rework the whole campaign layout now because players can get a bit lost on the first tries, it would require a gigantic amount of work. Look, this is not a Valve campaign, we didn't want to provide the exact same experience. If you're not a fan of this feeling of being a bit lost, well sorry, but believe me when I say that the "community" is very diverse and does enjoy some of the changes. In fact, most people seem to like this feeling in an horror/survival/action fps (and told us that's what they like about IHM). So far we're working on altering the light and playing with effects to better guide the player, but there's little chance we're going to remove/downsize areas at this point in the process.
By the way, we are hobbyists, we're not doing this to find a job in the industry (at least I'm not), we already have interesting jobs