It is currently Wed May 15, 2024 3:45 am
joe_rogers_11155 wrote:I dont think it is possible for Source 2007. I think the C17 mod achieved it, but I can't remember how true of a statement that is.
Hollow wrote:joe_rogers_11155 wrote:I dont think it is possible for Source 2007. I think the C17 mod achieved it, but I can't remember how true of a statement that is.
It's possible, but you might as well rewrite the whole lighting engine to make it run acceptably. 1/4 explained that the CSM tech that's possible in Alien Swarm really doesn't translate well in the 2007 branch, So I have no idea what they are doing to bypass that.
Also, Thrillerpod, env_projected textures are spotlight based, not orthographic, just cross your fingers Valve releases the shadowing from CSGO and updates all engine branch versions (very unlikely)
jangalomph wrote:Wise words from a wise man. ^
Smurftyours wrote:They use ASW as their engine format not 2007, that's how they don't have to deal with that crap.
ScarT wrote:Smurftyours wrote:They use ASW as their engine format not 2007, that's how they don't have to deal with that crap.
Actually City 17: Episode One is based on 2007.
-=Biohazard=- wrote:That 'CSM' in alien swarm merely uses the flashlight to re-draw all relevant parts for each view. This can also easily be realized in 2007; the only additional 'difficulty' is to add orthographic projection support to the flashlight, which is not that hard.
Hollow wrote:Have you considered doing programming tutorials biohazard?
Gary wrote:Are you talking about env_global_light/sunlight_shadow_control?
The CSM we are talking about:
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