3rd playtest - 13/05 at 00:01 am CETI hope there is some interest for yet another playtest tonight. The general consens yesterday was that the layout was basically working out well, so I was able to change the smaller things.
There will be no delay this time, since the maps are already finished.
Some of the changes:
- At bombspot A the small corridor on the side is now a room directly accessible via the atrium (like in marnamais suggestions)
- moved the door to bombspot A to reduce long line of sight (like in marnamais suggestions)
- added another door at CT-Spawn (and added the glass wall I had already planned, to replace the solid wall)
There are two variants of the map that will be played. They are both exactly the same except for one minor but critical (I could imagine) difference.
It is mainly Plague's comment which made me think about a method to make CTs slower at reaching the big, long hallway and fall into the terrorists back.
We had generally agreed that the other door in the room directly at CT-Spawn (the big hall divided by a low wall, which will be glass later, too) needs to be opened.
In the first variant, both doors are now open. In the second variant, the door that was open is closed now, while the other is open.
This makes the other route at CT-Spawn to B actually useful and slows them down a bit. We will see what works out better!
Download:http://dl.dropbox.com/u/66424987/de_inv ... test_3.rarFeel free to explore the maps. I did not include NAV files this time, since schoft had to leave (had no time for that anymore). If you were part of the playtest yesterday, you won't need to install the materials and models.
I will post the server IP and password a few minutes before midnight (CET)
That is around 6 pm (12/05) in New York.