joe_rogers_11155 wrote:doesn't biohazard work at valve?
Haha no
Shirik wrote:excuse me me but i ehhh - how can i download that?
Use SVN to download the build and source code from the google code page..
http://swarm-deferred.googlecode.com/svn/trunk/
It is currently Mon May 13, 2024 5:52 am
joe_rogers_11155 wrote:doesn't biohazard work at valve?
Shirik wrote:excuse me me but i ehhh - how can i download that?
Major Banter wrote:Joe Dirt. Also known locally in Interlopers as "Hammer Machine"
Gary wrote:Then why did I have to bother with this at all? If the software method is faster, why not ditch the NV-only method all together?
Ken Chan wrote:This is good, but I have some serious problem here.
I installed this to my mod, but this come with some bugs and a huge problem:
1. Missing weapon's view model if this is enabled. (Should easy to solve, go valve development community for fix)
The yellow glow is crossbow glow.
2. If the map use old lighting, it's all DARK. Yes, no lighting.
3. This also break some built in effect like DoF's near depth function(far not affected, but it blur the whole view).
Even Steam Cloud's Screenshots is broken, too!
Ken Chan wrote:This is good, but I have some serious problem here.
I installed this to my mod, but this come with some bugs and a huge problem:
1. Missing weapon's view model if this is enabled. (Should easy to solve, go valve development community for fix)
The yellow glow is crossbow glow.
2. If the map use old lighting, it's all DARK. Yes, no lighting.
3. This also break some built in effect like DoF's near depth function(far not affected, but it blur the whole view).
Even Steam Cloud's Screenshots is broken, too!
dark0r wrote:[...]Also, did you release debug binaries? I'm getting assertions with your release
Users browsing this forum: Google [Bot]