by Ade on Sat Jul 05, 2014 8:45 pm
So yet another case of forgotten cfg in the mod, damn.
I like how in the intro you present the player with an eye catching custom citadel, but wished there was at least a teleport sound, something to relate it to the competition?
Now here the stacking is used properly, you are shown a side area that you can ignore but if you stack, you will find an extra weapon and some suit.
Definitely has replay value as I tested this over and over and I hope I'm not biased when I say and feel that I can still enjoy playing it, like the gate puzzle is still nice, crushing police with a car is still nice, and there are nice little stashes everywhere that I enjoy finding.
The sniper is presented well to us by killing a zombie with it, and the actual sniper weapon is still cool to find and use. This was the highlight of the mod when I first played it since most mods just leave the unusable model lying there, and actually being able to use it after wishing this for so long was just wow for me.
Oh and another nice surprise was the APC battle since I thought they were only able to move backwards and forward, and the scanners re-supplying us was yet another nice touch.
Gameplay wise this is the best entry yet though I have 2 more to play. Layout wise it's just lovely, so many uneven corners instead of the usual boxy architecture, the use and re-use of space is well done, making you see it, admire it from different angles and traverse it in many ways. And having a mission at the end, a purpose, to help out rebels, upped the map/mod quality even more.