It is currently Sat May 04, 2024 2:49 pm
Riomaki wrote:I think the problem wasn't the Combine themselves, per se. It's more that there needed to be more finesse in unit selection. In my opinion, mappers should treat AR2 Combine with the same caution as Shotgun Combine. There's always a temptation to increase difficulty by giving all SMG Combine Soldiers an AR2 by the end of a map, but it's really not the best way to do it. AR2s can devastate players who have no suit energy. In Half-Life 2, this transition isn't complete until well into day 3, and most of the time the player has the Super Gravity Gun anyway.
I liked your entry, but I thought it had some pretty nasty difficulty spikes because of this. The multiple Elites at the base of the elevator, leading directly into a Gunship battle, was brutal. Another example was when you returned to the main subway station on that central stairway (on the opposite side of the fence) and had 7-8 Combine all standing around in the middle.
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