Hi, in my map I've got an area with hop mines and if I get the hop mines and pile them up on the area where the APC lands, the APC goes crazy and flies around the map in a crazy fashion.
How would I go about getting the APC not ignore the physical presence of the mines?
I've tried ticking "not solid" in the "collisions" category on the properties but that makes no difference, so I put it back to Vphysics.
This is the last bug in my map before I release it.
I've thought about putting NPC Clip down on the landing area but then the APC will appear floating on the surface.
Any bright ideas?
Edit: Okay now it is doing it even without the hop mines
Right I've just tested it three times in a row with cordon bounds on piling up hop mines and it hasn't done it, WTF!?
I had this problem before and thought I'd solved it, now it has come back again
Edit: I've figured it out.
It only happens when you load a game from a save file.
It has nothing to do with the hopper mines at all!
Any ideas on how to fix this?