by Whitestuff on Thu Aug 06, 2009 7:03 am
Ok. I figured out what I am doing wrong with the texture - I was using the wrong shader.
Now, How do you use these things in maps? I went through every entity in the list and I can't find where you would select your *.pcf file for use in the map.
The documentation on the SDK site is somewhat helpful on explaining (very few) of the options in the editor, but I can't find anywhere how to place the things in Hammer.
Here's what I want to do:
I developed a grav lift that let's the player float slowly up and slowly down which ever shaft they enter into. Now, I basically want a column of green and blue particles to float up the "up" shaft all the time. Likewise with the "down" shaft, except the particles should float down.
I need some kind of tutorial, from start to finish on how to put these particle systems in a map. I can fiddle with the editor and *hopefully* produce the effect I want, but if I can't put it in a map to see it, I can't fiddle with it.
I see all these particle system tests on Youtube, but no one explains how they did it.
I know the answers to this post are probably going to make me feel really stupid, but I need the help, apparently.
EDIT:: I got it. It was so late last night I didn't get a chance to post it here. Now it's just a matter of playing with the settings to get what I want. Thanks for the tutorial! It really has helped me out a lot.