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"sky"
{
"$hdrcompressedTexture" "skybox/yourskyname_here"
"$nofog" "1"
"$ignorez" "1"
"$basetexture" "skybox/yourskyname_here"
}
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\Username\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\Modname" "C:\Program Files (x86)\Steam\steamapps\SourceMods\Modname\mapsrc\mapname"
Valve Software - vbsp.exe (Mar 11 2008)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\SourceMods\Modname\materials
Loading C:\Program Files (x86)\Steam\steamapps\SourceMods\Modname\mapsrc\mapname.vmf
Patching WVT material: maps/mapname/nature/blenddirtgrass001a_wvt_patch
Patching WVT material: maps/mapname/concrete/blendconcreterock001a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 78 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\SourceMods\Modname\mapsrc\mapname.prt...Building visibility clusters...
done (0)
material "skybox/sky_winter_nightrt" not found.
Can't load skybox file skybox/sky_winter_night to build the default cubemap!
Can't load skybox file skybox/sky_winter_night to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (100045 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 591 texinfos to 331
Reduced 71 texdatas to 53 (2760 bytes to 2059)
Writing C:\Program Files (x86)\Steam\steamapps\SourceMods\Modname\mapsrc\mapname.bsp
12 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\Username\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\Modname" "C:\Program Files (x86)\Steam\steamapps\SourceMods\Modname\mapsrc\mapname"
Valve Software - vvis.exe (Mar 11 2008)
4 threads
reading c:\program files (x86)\steam\steamapps\sourcemods\Modname\mapsrc\mapname.bsp
reading c:\program files (x86)\steam\steamapps\sourcemods\Modname\mapsrc\mapname.prt
179 portalclusters
375 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 31685
Average clusters visible: 177
Building PAS...
Average clusters audible: 177
visdatasize:9634 compressed from 8592
writing c:\program files (x86)\steam\steamapps\sourcemods\Modname\mapsrc\mapname.bsp
1 second elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\SourceMods\Modname\mapsrc\mapname.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\Modname\maps\mapname.bsp"
material "skybox/sky_winter_nightrt" not found.
Can't load skybox file skybox/sky_winter_night to build the default cubemap!
Can't load skybox file skybox/sky_winter_night to build the default cubemap!
FlynT wrote:Yeah i see your problem and i know you will slap yourself! :D
Fire up Hammer and enter this name for your skyname "sky_winter_night_" the only thing that you forgot is the underscore at the end of your sky "_"
Without that underscore VRAD search for "sky_winter_night{suffix}" and not for "sky_winter_night_{suffix}"
Hope it helps ;)
marnamai wrote:Is it possible to make night skyboxes with Vue6? In terragen is really difficult/if not impossible to create a believable looking skybox texture.
FlynT wrote:...did you have set the Focal Value to 18mm?
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