It is currently Tue May 14, 2024 10:57 pm
Deathbagel wrote:Oooh, somebody modified the gray brushes....naughty naughty tsk tsk
no00dylan wrote:CONSPIRACY! SCANDAL I SAY! SCANDAL!
ReservoirWOLF wrote:doesnt leave me much time, but i'll try something, does it have to be a full working map? or can it just be a pretty picture?
ReservoirWOLF wrote:doesnt leave me much time, but i'll try something, does it have to be a full working map? or can it just be a pretty picture?
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\pine_hollow\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\pine_hollow\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37"
Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\pine_hollow\half-life 2 episode two\ep2\materials
Loading C:\Program Files (x86)\Steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (2)
Find Visible Detail Sides...
Merged 3990 detail faces...done (6)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (11)
writing C:\Program Files (x86)\Steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_ep02_01_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (2658513 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12086 texinfos to 11584
Reduced 55 texdatas to 47 (1453 bytes to 1110)
Writing C:\Program Files (x86)\Steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37.bsp
29 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\pine_hollow\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\pine_hollow\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37"
Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:\program files (x86)\steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37.bsp
reading c:\program files (x86)\steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37.prt
1282 portalclusters
4004 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1022)
Optimized: 5676 visible clusters (0.00%)
Total clusters visible: 629422
Average clusters visible: 490
Building PAS...
Average clusters audible: 1281
visdatasize:393816 compressed from 430752
writing c:\program files (x86)\steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37.bsp
17 minutes, 7 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\pine_hollow\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\pine_hollow\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37"
Valve Software - vrad.exe SSE (May 19 2009)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37.bsp
Setting up ray-trace acceleration structure... Done (14.27 seconds)
31278 faces
10 degenerate faces
2138376 square feet [307926144.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
31268 patches before subdivision
357974 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (131)
BuildVisLeafs: 0...1...2...3...4..
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\pine_hollow\sourcesdk_content\ep2\mapsrc\battle37.bsp" "c:\program files (x86)\steam\steamapps\pine_hollow\half-life 2 episode two\ep2\maps\battle37.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 420 -game "c:\program files (x86)\steam\steamapps\pine_hollow\half-life 2 episode two\ep2" +map "battle37"
Surfa wrote:Dude too many vertices. You might need to delete some brushes or just open the code and up the vertex buffer limit (do we get access to this? can't remember).
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