Map Battle 45 - Panorama

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Re: Map Battle 45 - Panorama

Postby chevasbr on Thu Jul 08, 2010 2:45 am

Ark11 wrote:My Work in Progress picture:
Image

where did you get this water texture ?
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Re: Map Battle 45 - Panorama

Postby Armageddon on Thu Jul 08, 2010 3:07 am

It looks like coast03 to me.
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Re: Map Battle 45 - Panorama

Postby chevasbr on Thu Jul 08, 2010 4:08 am

Armageddon wrote:It looks like coast03 to me.

need half-life lost coast right?
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Re: Map Battle 45 - Panorama

Postby Ark11 on Thu Jul 08, 2010 4:50 am

chevasbr wrote:
Armageddon wrote:It looks like coast03 to me.

need half-life lost coast right?

It's coast02 and all you need is Half-Life 2. That texture is used in the Highway 17 chapture.
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Re: Map Battle 45 - Panorama

Postby TicTac on Thu Jul 08, 2010 5:26 am

Need some advice. Should I make my creek actually slope, and be forced to use a 'fake' water texture, or just keep it on a plane?
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Re: Map Battle 45 - Panorama

Postby Armageddon on Thu Jul 08, 2010 5:30 am

Slope would look sexy.
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Re: Map Battle 45 - Panorama

Postby TicTac on Thu Jul 08, 2010 5:01 pm

know any good ways to fake that under-water fog?

[EDIT]
Worked it out, so nevermind ^-^

And WIP
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Re: Map Battle 45 - Panorama

Postby no00dylan on Thu Jul 08, 2010 6:39 pm

fog_volume?
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Re: Map Battle 45 - Panorama

Postby TicTac on Thu Jul 08, 2010 6:53 pm

I'm making this in Ep2. I just made a non-reflective water material w/a flat normal to sit under the displacement water. It's a little buggy, and I wouldn't use it in a playable level, but it looks fine for screens
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Re: Map Battle 45 - Panorama

Postby IMUS on Fri Jul 09, 2010 6:39 am

Excuse me for my ignorance, but how do you take/make a panorama screen shot?
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Re: Map Battle 45 - Panorama

Postby TicTac on Fri Jul 09, 2010 6:52 am

Figure out what you want your viewing angle to be (an arc, from the furthest point left to the furthest point right)
Divide by 3; this is going to be your FOV for each part of the panorama (I'll refer to it as x)
Set up a camera. Duplicate it, angle it left or right by 'x'. Then do this again for the opposite direction, so you have 3 cameras.
Toggle your view in-game between the three and take a screenshot from each. Stitch 'em together in PS, Gimp, or an equivalent program.

PS, it's 3am here. can someone check that process for me?
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Re: Map Battle 45 - Panorama

Postby Plague on Fri Jul 09, 2010 12:30 pm

I'll direct you here,
http://developer.valvesoftware.com/wiki ... a_Creation

And my process is as follows.
Once in game i pick out my approximate position for my panorama, I'm doing a full 180 cylindrical style, i use the console command "Getpos". (Once in Noclip mode)

it will spit out a long bit of number in this style.

x.yyyyy x.yyyyy x.yyyy

What you want is to round up the X in the second and third sets of numbers.
so,

233.49349 400.23093 231.21345
(just example)

Would become

0 400 200

Which you would set your player body to with the "Setpos" console command.
Now this will be you're static position for the entire panorama.
Next is you're angle. Now depending on your map this can be different.
I made mine horizontal and facing downwards on the "top" view in hammer.

This means that, (using the "Setang" Console command)
0 0 0
will direct my angle exactly to the right.

Then for precision i take a picture (using the F5 key for TGA's) every 10 degrees.
Using the "Setang" command you would change the middle value.
0 10 0
0 180 0
and so on...

Now the fast method is you take a picture every 30 degrees, which is more or less a good baseline.
0 0 0
0 30 0
0 60 0
0 90 0
0 120 0
0 150 0
0 180 0

But again this depends on you're map, as Tic Tac mentioned you set up three positions, using the Getang and Getpos console commands.

Then you just make sure when taking the pictures that unless you are doing something like a skyscraper, keep the left and right variables in the "Setang" command as 0.
0 x 0

You should not have to touch the mouse during the panorama picture taking process.

Now as Tic Tac said again, use you're stitching program of choice, be it a stitcher or a graphics editor.
I use Photoshop with great result doing this process,
I'm on CS5 so some of these feature might be unique.

Open all TGA's in PS, make sure they are loaded in order, if not make sure that they are order from 0-1.
File>Automate>Photomerge>
once here make sure you select you're panorama style, load you're open files.(optional, load them from a folder.)
It will process them,
once complete get an eraser tool and make it pretty big with 0% hardness.
then go through the layers removing any blemishes you see.
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Re: Map Battle 45 - Panorama

Postby chevasbr on Fri Jul 09, 2010 2:24 pm

Keep your signature image to a sensible size.
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Re: Map Battle 45 - Panorama

Postby Plague on Fri Jul 09, 2010 2:29 pm


It should, although i had some issues with my stitching software.
Just have to tr it.
Contact. The EU welcomes the pain free. That's emotional impact.
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Re: Map Battle 45 - Panorama

Postby Noodles on Fri Jul 09, 2010 2:29 pm

Dotmister wrote:Image

The current structure was done before the competition, but I'm gonna finish it for the competition.


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