When compiling the log gives no errors:
- Code: Select all
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_butterfly/knife_butterfly.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_negev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_223/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_cz_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_deagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_elite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_fiveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_glock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_hkp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_tec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_aug/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_famas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_galilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_mag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_nova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_sawedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_xm1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bizon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mac10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p90/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ump45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_awp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_scar20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_ssg08/snip_ssg08_scope.vmt.
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Users\djt\Desktop\work\dev\vmex\de_overpass_mux.vmf
Map revision 229
Patching WVT material: maps/de_overpass_mux/nature/blend_gravel_cobblestone_01_wvt_patch
Patching WVT material: maps/de_overpass_mux/nature/blend_grass_grass_02_wvt_patch
Patching WVT material: maps/de_overpass_mux/concrete/blend_blacktop_02_wvt_patch
Patching WVT material: maps/de_overpass_mux/nature/blend_grass_gravel_02_wvt_patch
Patching WVT material: maps/de_overpass_mux/concrete/concrete_debree_clean01_blend_wvt_patch
Patching WVT material: maps/de_overpass_mux/trash/hr_t/hr_trash_a_wvt_patch
Patching WVT material: maps/de_overpass_mux/concrete/blend_milwall002_concretefloor012a_wvt_patch
Patching WVT material: maps/de_overpass_mux/concrete/blend_concrete02_concfloor012a_wvt_patch
Patching WVT material: maps/de_overpass_mux/nature/blend_grass_cobblestone_01_wvt_patch
fixing up env_cubemap materials on brush sides...
env_cubemap pointing at deleted brushside near (-2441, 1075, 400)
env_cubemap pointing at deleted brushside near (-2441, 1075, 400)
env_cubemap pointing at deleted brushside near (-2441, 1075, 400)
env_cubemap pointing at deleted brushside near (-2441, 1075, 400)
env_cubemap pointing at deleted brushside near (-2441, 1075, 400)
env_cubemap pointing at deleted brushside near (-2583, -2475, 518)
env_cubemap pointing at deleted brushside near (-2583, -2475, 518)
env_cubemap pointing at deleted brushside near (-3563, -259, 564)
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (2)
Find Visible Detail Sides...
Merged 1108 detail faces...done (3)
Merging details...done (2)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\djt\Desktop\work\dev\vmex\de_overpass_mux.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (2221217 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 12592 texinfos to 6104
Reduced 635 texdatas to 462 (29746 bytes to 20329)
Writing C:\Users\djt\Desktop\work\dev\vmex\de_overpass_mux.bsp
13 seconds elapsed
8 threads
reading c:\users\djt\desktop\work\dev\vmex\de_overpass_mux.bsp
reading c:\users\djt\desktop\work\dev\vmex\de_overpass_mux.prt
3229 portalclusters
8955 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 12352 visible clusters (0.00%)
Total clusters visible: 2244099
Average clusters visible: 694
Building PAS...
Average clusters audible: 2830
visdatasize:1936577 compressed from 2634864
writing c:\users\djt\desktop\work\dev\vmex\de_overpass_mux.bsp
2 hours, 16 minutes, 45 seconds elapsed
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\djt\desktop\work\dev\vmex\de_overpass_mux.bsp
12726 faces
3 degenerate faces
1262891 square feet [181856432.00 square inches]
114 Displacements
83390 Square Feet [12008256.00 Square Inches]
12723 patches before subdivision
112359 patches after subdivision
87 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 17110118, max 2686
transfer lists: 130.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(504005, 390209, 275816)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(65022, 47686, 29912)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(11255, 7855, 4456)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2439, 1670, 868)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(677, 455, 218)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(222, 147, 65)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(81, 52, 21)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(32, 20, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(13, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0427 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 58/1024 2784/49152 ( 5.7%)
brushes 5878/8192 70536/98304 (71.8%)
brushsides 58433/65536 467464/524288 (89.2%) VERY FULL!
planes 45102/65536 902040/1310720 (68.8%)
vertexes 24365/65536 292380/786432 (37.2%)
nodes 6239/65536 199648/2097152 ( 9.5%)
texinfos 6104/12288 439488/884736 (49.7%)
texdata 462/2048 14784/65536 (22.6%)
dispinfos 114/0 20064/0 ( 0.0%)
disp_verts 6994/0 139880/0 ( 0.0%)
disp_tris 10752/0 21504/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 274460/0 274460/0 ( 0.0%)
faces 12726/65536 712656/3670016 (19.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8818/65536 493808/3670016 (13.5%)
facebrushes 901/0 1802/0 ( 0.0%)
facebrushlists 12726/0 50904/0 ( 0.0%)
leaves 6298/65536 201536/2097152 ( 9.6%)
leaffaces 20575/65536 41150/131072 (31.4%)
leafbrushes 22451/65536 44902/131072 (34.3%)
areas 4/1024 32/8192 ( 0.4%)
surfedges 96955/512000 387820/2048000 (18.9%)
edges 63316/256000 253264/1024000 (24.7%)
LDR worldlights 87/8192 8700/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 1533/32768 15330/327680 ( 4.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 28641/65536 57282/131072 (43.7%)
cubemapsamples 58/1024 928/16384 ( 5.7%)
overlays 337/512 118624/180224 (65.8%)
LDR lightdata [variable] 5161443/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1936577/16777216 (11.5%)
entdata [variable] 173763/393216 (44.2%)
LDR ambient table 6298/65536 25192/262144 ( 9.6%)
HDR ambient table 6298/65536 25192/262144 ( 9.6%)
LDR leaf ambient 34813/65536 974764/1835008 (53.1%)
HDR leaf ambient 6298/65536 176344/1835008 ( 9.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/145702 ( 0.0%)
pakfile [variable] 4531472/0 ( 0.0%)
physics [variable] 2221217/4194304 (53.0%)
physics terrain [variable] 25644/1048576 ( 2.4%)
Level flags = 4
Total triangle count: 36289
Writing c:\users\djt\desktop\work\dev\vmex\de_overpass_mux.bsp
8 minutes, 48 seconds elapsed
aside from: brushsides 58433/65536 467464/524288 (89.2%) VERY FULL!
but because my edit is so minor I am not sure this is the culprit.
Here are some screenshots:
http://cloud-4.steampowered.com/ugc/582 ... 91F9ADB19/
http://cloud-4.steampowered.com/ugc/582 ... C2D6AE4A0/
http://cloud-4.steampowered.com/ugc/582 ... CA5722EEB/
http://cloud-4.steampowered.com/ugc/582 ... 54487F6F7/