It is currently Wed May 15, 2024 3:34 am
jangalomph wrote:Wise words from a wise man. ^
Smurftyours wrote:Not necessary, you can achieve the same effect with clever usage of landmark teleports. Loads of entity work though.
Les_Grossman wrote:Not really.
Linked_portal_door gives you the possibility to see the other side of the portal. That is impossible in HL2 engines. You can make pretty smooth transition, you can even use env_monitor to fake the visuals, but it will never be so seamless like linked_portal_door.
jangalomph wrote:Wise words from a wise man. ^
Les_Grossman wrote:Try to do this then:
https://developer.valvesoftware.com/wik ... xample.jpg
Not possible
jangalomph wrote:Wise words from a wise man. ^
jangalomph wrote:Wise words from a wise man. ^
jangalomph wrote:Wise words from a wise man. ^
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