zombie@computer wrote:my guess is that the waypoints the bots use also are encompassed in this buffer
Possible, yes. Although I don't think that there are any.
Sorry for spamming around with my stupid problems, but I have another one when I'm trying to compile the same map for HL²DM. First of all, here's my compile log:
- Code: Select all
** Executing...
** Command: "c:\...\steam\steamapps\deckaux\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\...\steam\steamapps\deckaux\half-life 2 deathmatch\hl2mp" "C:\...\Steam\SteamApps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x"
Valve Software - vbsp.exe (Nov 17 2005)
1 threads
materialPath: c:\...\steam\steamapps\deckaux\half-life 2 deathmatch\hl2mp\materials
Loading C:\...\Steam\SteamApps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3684 detail faces...done (5)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (17)
writing C:\...\Steam\SteamApps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (5) (4915882 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (4) (10206911 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5675 texinfos to 2996
Reduced 203 texdatas to 150 (7809 bytes to 4861)
Writing C:\Spiele\Steam\SteamApps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x.bsp
58 seconds elapsed
Memory leak: mempool blocks left in memory: 12
** Executing...
** Command: "c:\...\steam\steamapps\deckaux\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\...\steam\steamapps\deckaux\half-life 2 deathmatch\hl2mp" "C:\...\Steam\SteamApps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x"
Valve Software - vvis.exe (Sep 7 2005)
1 threads
reading c:\...\steam\steamapps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x.bsp
reading c:\...\steam\steamapps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x.prt
2429 portalclusters
6820 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (41)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2415)
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
WARNING: Cluster portals saw into cluster
Optimized: 5715 visible clusters (0.00%)
Total clusters visible: 739282
Average clusters visible: 304
Building PAS...
Average clusters audible: 1027
visdatasize:732451 compressed from 1476832
writing c:\...\steam\steamapps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x.bsp
41 minutes, 2 seconds elapsed
** Executing...
** Command: "c:\...\steam\steamapps\deckaux\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\...\steam\steamapps\deckaux\half-life 2 deathmatch\hl2mp" "C:\...\Steam\SteamApps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x"
Valve Software - vrad.exe SSE (Nov 9 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\...\steam\steamapps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x.bsp
20924 faces
1 degenerate faces
390971 square feet [56299880.00 square inches]
698 displacements
27551 square feet [3967472.50 square inches]
20923 patches before subdivision
zero area child patch
139067 patches after subdivision
438 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (4649)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2628)
transfers 34262855, max 1512
transfer lists: 261.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #1 added RGB(395834, 334974, 261725)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #2 added RGB(37202, 28402, 17837)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #3 added RGB(3767, 2606, 1309)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #4 added RGB(406, 255, 103)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #5 added RGB(46, 27, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #6 added RGB(6, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (3)
Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<4.1735 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (26)
FinalLightFace Done
Ready to Finish
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7558/8192 90696/98304 (92.3%) VERY FULL!
brushsides 56987/65536 455896/524288 (87.0%) VERY FULL!
planes 14184/65536 283680/1310720 (21.6%)
vertexes 35030/65536 420360/786432 (53.5%)
nodes 5518/65536 176576/2097152 ( 8.4%)
texinfos 2996/12288 215712/884736 (24.4%)
texdata 150/2048 4800/65536 ( 7.3%)
dispinfos 698/0 122848/0 ( 0.0%)
disp_verts 24618/0 492360/0 ( 0.0%)
disp_tris 34624/0 69248/0 ( 0.0%)
disp_lmsamples 114452/0 114452/0 ( 0.0%)
faces 20924/65536 1171744/3670016 (31.9%)
origfaces 16861/65536 944216/3670016 (25.7%)
leaves 5520/65536 176640/2097152 ( 8.4%)
leaffaces 26223/65536 52446/131072 (40.0%)
leafbrushes 13887/65536 27774/131072 (21.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 168530/512000 674120/2048000 (32.9%)
edges 106796/256000 427184/1024000 (41.7%)
LDR worldlights 438/8192 38544/720896 ( 5.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 2340/32768 23400/327680 ( 7.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 47064/65536 94128/131072 (71.8%)
cubemapsamples 41/1024 656/16384 ( 4.0%)
overlays 38/512 13376/180224 ( 7.4%)
LDR lightdata [variable] 7918364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 732451/16777216 ( 4.4%)
entdata [variable] 255132/393216 (64.9%)
LDR leaf ambient 5520/65536 132480/1572864 ( 8.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/10608 ( 0.0%)
dtl prp lght [variable] 1/724 ( 0.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/70542 ( 0.0%)
pakfile [variable] 327639/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 4915882/4194304 (117.2%) VERY FULL!
==== Total Win32 BSP file data space used: 20372872 bytes ====
Linux Specific Data:
physicssurface [variable] 10206911/6291456 (162.2%) VERY FULL!
==== Total Linux BSP file data space used: 25663901 bytes ====
XBox Specific Data:
lightmap pages [variable] 0/0 ( 0.0%)
lightmap infos [variable] 0/0 ( 0.0%)
==== Total XBox BSP file data space used: 15456990 bytes ====
Total triangle count: 59548
Writing c:\...\steam\steamapps\deckaux\half-life 2 deathmatch\hl2mp\maps\dm_lodestone-x.bsp
File write failure
1.
File write failure. The .bsp is only around 5 mb small, while older ones took always around 25 mb. When I load the map, HL² crashes and says "Map with no textures".
2. And I'm getting this one...
- Code: Select all
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
...with
every skymap.
edit: Maybe it has something to do with the lightmaps, I'll test it...