It is currently Sat May 18, 2024 2:38 pm
Athlete{UK} wrote:if only water didnt cause uber bad lag. A tropical island (a la far cry) would be great.
BaRRaKID wrote:water is a entity, entitys don't block vis.. that'0s basically it
dux wrote:BaRRaKID wrote:water is a entity, entitys don't block vis.. that'0s basically it
Erm, no.
Cyberblast wrote:dux wrote:BaRRaKID wrote:water is a entity, entitys don't block vis.. that'0s basically it
Erm, no.
Never listen to a KID what is it then that makes water cause lag with some players?
dux wrote:Cyberblast wrote:dux wrote:BaRRaKID wrote:water is a entity, entitys don't block vis.. that'0s basically it
Erm, no.
Never listen to a KID what is it then that makes water cause lag with some players?
Shite computers.
Spartan 34 wrote:Because the water has its own properties that must be constantly caculated in real time by the engine. Just like the physics. That's why you get lag around a lot of water.
That's as good an explanation as I can give.
Spartan 34 wrote:So if you liked the subway station in CS on Xbox I think your gonna love this one.
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